With the advent of the Information Age, ideas and applications relating to Web 2.0 and its usage are able to be communicated almost instantaneously. Such applications include the popular mathletics whereby students of all ages are able to test their knowledge of mathematical basic facts amongst that of other students from around the world.
This real-time application has its limitations however, it does not enable students to compete against fellow peers; instead it selects who you will compete against.
Another obstacle that limits the usage is the inability for students to change their level of questioning. The levels are controlled by the adult (parent or teacher).
The assessment data it provides is somewhat limited. In comparison to the other free application tutpup, the data provides accurate and interesting data.
In all, the mathletics package provides motivation and encouragement for students to exercise their knowledge of mathematical basic facts. Coupled with teachers’ usage of the Numeracy Project pedagogy in order to teach effective strategies when using basic facts it certainly would enhance students’ learning.
Alternatively the tutpup application allows students to choose whom they wish to compete against (class member or other member) and allows competition between only one other member.
The tutpup application focuses mainly on the product of competition whilst mathletics does this and also focuses on other non educational areas such as providing reward for purchasing virtual clothing, hats and other ornaments.
Give them a try and see which one you prefer, the Information Age provides users choice and new dimensions in which to keep students motivated when it comes to mathematics, further research could focus on the shift through stages before during and after the usage of this application/s.
Hadleigh Benson
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